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Perusing Pixels is a photo diary of my expedition through the Tomb Raider series. Use the links to the right to find a particular game or level, or see below for the latest post.

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Showing posts with label tomb raider 2 gold. Show all posts
Showing posts with label tomb raider 2 gold. Show all posts

Wednesday, 3 October 2012

Nightmare In Vegas

Nightmare In Vegas is the true last level in The Golden Mask, accessible only through collecting all the secrets in the previous four levels (or, you know, downloading a saved game, which still takes some effort…).  Whether the level title is metaphorical or this actually is a nightmare Lara is having, I’m not entirely sure.  The presence of mythical beasts, oversized furniture and bizarre solutions to straight-forward problems would usually suggest the latter, but hey, this is a Tomb Raider game we’re talking about.

 

We join Lara as she hangs about in her ginormous hotel bathroom.

 

The bathtub/hole in the ground filled with water, while smaller than the one at home, is apparently still large enough for Lara almost drown herself in.

 

Escaping the perilous bathroom, we find ourselves in a spacious living area, complete with this delightful carpet patterned with oversized, brightly-coloured ova. 

There are two televisions to choose from; this one, which is stuck on a never-ending loop of Elvis wiggling his pelvis…

 

…or this one, showing that cinematic classic, When King Kong Boxed a T-Rex.

 

Evidently Lara’s aunt had some kind of career in commercial interior design before she died, judging by the size of the furniture and the abundance of jungle prints.

 

Lara’s room also has a large balcony, offering her stunning views of the Vegas skyline.  Seriously, I love background images like this, I suppose for the same reason I love fake doors and washing lines and urban settings.  I just like the idea of there being people out there, going about their business while Lara runs around a skyscraper and disposes of goons.  Which I suppose is kind of the point.

 

Anyway, after we’ve spent several minutes standing on the balcony and gazing into the distance (possibly with tears in our eyes), Lara and I return to the room so she can press the magical vision-inducing button situated below the flat-screen TV.

 

The button delivers unto us the rather disappointing image of Winston, Lara’s butler, apparently about to take a bath.  Fully clothed.  With a tea-tray.

 

Willing to do anything to clear that last image out of her head, Lara decides to break into the next room, where it just so happens that two members of Marco Bartoli’s old Fiamma Nera cult are staying.  It’s a small world.

 

They don’t take too kindly to Lara bursting in on their romantic getaway and things get rather ugly.

 

Not as ugly as these bed covers, though.  Oh, snap!

 

Lara ducks into their bathroom (because that woman apparently loves hanging out in bathrooms) and finds the real Winston doddering around inside.  Let’s not dwell on the question of why two masked men have imprisoned an OAP in their hotel lavatory, and instead celebrate his discovery with a head spin, as Lara appears to be doing*.

* Don’t actually do this.

 

A cursory search of the room reveals a key lying on the floor of the shower.  Yes, I often leave valuable items next to drainage devices as well.

 

The key grants Lara access to the rest of the hotel, which is home to some rather bizarre attractions.  To start with, we have another one of those Guardian things (yay)…

 

…my personal favourite, some frozen snow leopards (the best kind of snow leopard)…

 

…and these sinister and nightmarish images of disfigured faces, set into a barren, mountainous landscape.

 

Seriously, what the hell?

 

Lets cheer ourselves up with a picture of Vegas Guardian’s brief flash of euphoria, an emotion that is rarely experienced in what must be a mostly angry existence.

8D

 

The hotel is also home to this…thing.

 

Oh, it’s a sculpture.  A gigantic, golden, multi-storey, scalable sculpture.  Too little, too late, sign.

 

We also have the opportunity to take in the show Cell Block Rock, an opportunity that few of Lara’s fellow guests have seized upon.  I blame the carpet.  Seriously, texture artists, I know you’re extremely proud of the fact that you’ve mastered inadequately-tiling zebra print, but a little would go a long way.

 

Another exhibit in the hotel is a T-Rex enclosure.  I’m sure the enclosure is built to the highest standards of security, but it sure is nice of them to scatter boxes of shotgun shells around the viewing area.  You know, just in case.

 

Yeah, it’s probably not the best idea to have your dinosaur cage backing onto a busy city street.  Another bad idea: leaving the exit of the cage wide open and simply trusting the dinosaurs not to go on a murderous rampage.

 

After dispensing with two cheeky T-Rex, Lara spends a while wandering round the shops, and comes across a television store baring the name and visage of Bartoli Sr.  Evidently the family’s fall-back position in case that whole world domination thing failed to take off.

 

Back in the hotel, Lara manages to unleash the Guardian while riding in the lift.

 

Okay, this Guardian is my favourite.  He always looks so happy!  Although I’m not sure Lara appreciates being shaken around like a rag doll.  She looks faintly annoyed.

 

For the second time in as many levels, Lara has to end the life of an extremely rare beast before she can move on.  Let’s hope that’s the last of them, and that the Guardian of Light game isn’t some kind of horrific re-imagining.

 

And that’s The Golden Mask completed!  Now it’s time for our third adventure…

Sunday, 16 September 2012

Kingdom

Well, this was certainly a fun little level.  No, I’m not being sarcastic (for once), I actually really enjoyed Kingdom.  It was just the right mix of killing, climbing and puzzling, and there was some pretty cool scenery to look at as well.  It wouldn’t have felt out of place wedged somewhere in the later levels of the main game.
So, Lara’s found the titular mask, some stuff has happened and now she’s gone and fallen into a cage, where our adventure continues…


The level starts with Lara still pacing about the afore-mentioned cage.



Escaping the cage is simple enough thanks to a conveniently-placed lever and pressure pad, but I’m sure Lara is soon wishing she had stayed put when she discovers that the natural fauna of Kingdom includes yetis with access to hair dye some Bigfoots (Bigfeet?).



If that wasn’t bad enough (and believe me, it is), the snow leopard has also decided to make a comeback.  Bored of killing them, Lara decides to try and ride one instead.
On a side note, you do not want to see the screenshot that preceded this one by a few frames.  Suffice to say that I’m glad I don’t have the nude patch installed on this game.  I mean, I’m always glad I don’t have the nude patch installed, but this time I’m doubly-glad.


 
The snow leopard doesn’t take too kindly to being used as some kind of primitive snow-mobile, and instead chooses to prance around in a fabulous fashion while Lara watches on*.

*And by “watches on”, I of course mean “shoots the hell out of it”, AKA her default reaction to seeing something animate.  You gotta feel sorry for Winston.


Lara shows her soft side and takes a few moments to stroke the feline after she’s sufficiently sedated it.



Ah, oversized footprints, the skeleton of doom’s subtler cousin.



Just another awesome picture of Lara killing a bigfoot.  Of course, the adjective “awesome” can be used to describe any picture of Lara killing a bigfoot, because, you know, bigfoots are getting hurt.



It’s not all murderous mayhem, though.  That dancing polar bear from the last level has got everybody in the mood for a boogie.



8D



Dancing Bigfoot gets a little aggressive when Lara dares to critique his moves.



They manage to put their differences aside, however, and join together to execute a grand finale for their routine.



Such elegance!  Such grace!  The crowd goes wild.



Dancing Bigfoot takes a bow to his audience of cheering sasquatches and indifferent skeletons.



Meanwhile, Lara manages to extract herself from the disco and head into the forest.  I loved this area; it looks good and it’s a bit different from the locations we’ve seen so far.  Plus, it reminded me of Tomb Raider III, the glittering prize at the end of this expansion pack.



In the midst of the forest stood a building which contained this poor-man’s colosseum.  Pulling a lever sent some random mercenary tumbling into the room.



Another lever released a duo of eskimo whalers into the room, and a mildly entertaining showdown ensued.



The whalers won, at which point a third joined them, presumably with a weak apology and an unconvincing excuse as to why he was late for the goon-killing.  I left before things got too ugly.



The cave paintings have certainly got a lot darker in tone since we last looked at them.  I don’t even want to know what this is meant to be.  Thankfully, it didn’t manifest.



It took a hell of a lot of pointless exploration for some kind of diamond before I realised that you’re supposed to put the mask in this receptacle.  In what world is that hole mask-shaped?!



Inserting the mask into its new home released this gloriously golden variant of one of those things from Ice Palace.  Yay.



Getting near the beast is pretty deadly, although sometimes it will take a break from trying to punch Lara so it can attempt to scratch some hard-to-reach place on its back.



Mostly, though, it just chases her around while Lara tries to stay as far away as possible.



We eventually managed to trap it on the other side of this room, making killing the thing only marginally harder than killing its silver sibling.



Finally, it dies in the hammiest fashion imaginable, including a bit where it reaches to the sky as though it’s asking God (or whatever twisted deity created this abomination) why He has forsaken it.  It makes the Tomb Raider 1 crocodiles look blasé about death.



The beast finally dies, triggering the official end of the Golden Mask.  Six out of twelve secrets?  Well, I tried.