On to the game. We're in Peru, and after a thrilling FMV wherein Peter Andre is mauled by to death and Lara puts down a pack of wolves in the most kick-arse way possible, the level begins with Lara (and the player) on the wrong side of a pair of ancient automatic doors.
Difficult though they are to make out in this picture, Lara has come face-to-face with her first enemy, the humble bat. These animals are easily to take out and their basic attack (which appears to be sitting on Lara's head and spinning around) does little damage. However, they do like to put in an appearance when we're up on ledges teetering over a 100ft drop.
This is the Bridges room. Toby Gard (who Eidos always trot out appease like he's the god of Tomb Raider, completing ignoring the fact that there were five other people involved in it's development) said - and I quote the Anniversary commentary - " I was kind of pushing for us to simply just skip this room on the remake because it wasn't particularly significant", which just goes to show how much he knows. Particularly significant? This is the first room the player is introduced the enemy that is actually frightening to encounter (bats aren't frightening, they're irritating). And although you can snipe them off from the bridges, you get the distinct impression you won't always be afforded that luxury.
The bridges room is also home to this guy, a pained-looking skeleton wrapped in gold string. He looks out-of-place next to the snow-streaked stone, but I don't recall him popping in the Egyptian levels later on. I'm going to keep an eye out, though.