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Perusing Pixels is a photo diary of my expedition through the Tomb Raider series. Use the links to the right to find a particular game or level, or see below for the latest post.

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Showing posts with label lara's home. Show all posts
Showing posts with label lara's home. Show all posts

Sunday, 21 October 2012

Lara’s Home (Part III)

(Part IPart II)

We’re at the start of a new game, and that can only mean one thing; it’s time for another visit to Lara’s stately abode in Surrey to learn some new manoeuvres and bother the butler. 

It would appear that Lara’s cashed in all that spare gold she had lying about – evidently she watches a lot of daytime television between exploits – and has been busy spending the extra money on new treats such as an indoor gym, a modern kitchen and realistic fire.  The mansion also houses a few secret areas, for those with a keen eye and fast reactions.

Unfortunately, this is the last time we get to explore Lara’s Surrey home.  Still, as last visits go, it’s a damn good one.

 

The snapshot for Lara’s Home in the main menu, and this time it’s Lara that’s wandering into shot as Winston tries to take some regal-looking photographs of himself in front of the manor (possibly for some kind of spin-off game, something like Tea Maker III: The “Adventures” of Winston Smith).

 

We join Lara in the bedroom, where, disappointingly for Nude Raider fans, she’s already dressed.

 

Lara’s made a few changes to the furnishings since the last game.  She’s downsized her bed to one that was made to hold a human (as opposed to some of the larger species of sea life)…

 

…she’s tarted up the artwork and added a bust (of…?  Does anybody have any idea?  Searching ‘bust in tomb raider 3’ yields unsatisfactory results)…

 

…and she’s finally got rid of the….oh.  The leopard print fainting couch is still there.  Oh, well, I’m sure she’ll get round to chucking it out eventually.

 

Another outdated fixture is the afore-mentioned butler Winston, tea-tray still welded to hand, who follows Lara wherever she goes because apparently there’s nothing better for him to do, like dust or clean or retire.

 

Lara’s finally popular enough to splash out on a dining table, although I struggle to think of any friends she’s made since 1996.  Maybe Brother Chen Barkhang, but he’s dead (spoiler alert).

 

The dining room has a corner set aside for music and relaxation and…is that another leopard print couch?!

 

Never mind, I’m sure it was just an oversight.  Here, enjoy this shot of the beautifully-decorated main hall.  Even the carpet looks good!

 

The gym is re-introduced from the first game, updated to include the standard playground equipment; climbing frame, monkey bars, crash mat, etc..

 

The swimming pool room looks particular awesome in this incarnation, the glass domed roof offering a spectacular view of the early evening sky.

 

TR3_Lvl0_Home_Cat

Lara’s filled a few of the alcoves with cat statues taken from Khamoon, hopefully after checking they weren’t the ones that change into real big cats (or worse)…

 

Let’s go play outside.  Here we have the front gardens.

 

Within the front gardens is this statue of a proud and graceful horse, a welcome change from last year’s giant fish, an unfortunate creature that looked as though it had flopped down to earth head-first and was waiting for somebody to come and clean it up.

 

Lara’s outdoor assault course is mostly the same as last time, with a couple of parts changed to show off her new abilities.  Here’s the new monkey swing skill, which is pretty cool, but nowhere near as awesome as…

 

…the duck and crawl!  FINALLY! It’s taken thirty years but, at last, Lara has learned how to stay crouched down for more than two seconds.

 

To round out the new skillset is the sprint, dive and roll, which is a great idea, but something I personally never seem to use.  Mind you, I’ve also never completed Tomb Raider III, so the two could be linked

 

At some point during the assault course, Winston manages to quickly change (if you can believe such a adverb could be applied to that slow-motion wrinkle) into khakis and a tin hat and wanders around the course, allowing Lara to use him for target practice.  Lara doesn’t need any convincing.

 

Armed with only a tea-tray, Winston is soon overcome with the volley of bullets and falls to the ground (miraculously not evaporating into a cloud of dust upon contact).  However, he quickly picks himself up and wipes himself clean, all ready for another go.  What with this and that suspicious bathroom imprisonment in Nightmare in Vegas, I’m beginning to suspect he’s a masochist.  Fifty Shades of Grey indeed… 

 

Leaving the butler alone to his BDSM fantasies, we head back indoors and find our way into the secret trophy room, a room where Lara displays various artefacts from her adventures.  Above the fireplace is the mounted head of a T-Rex, because if you’ve had to kill one of the rarest animals on the planet then you may as well put its corpse to good use.

 

There’s also some more conventional treasures, such as the Dagger of Xian (Tomb Raider II)…

 

…the Scion (Tomb Raider)…

 

…Generic Golden Artefact (Take Your Pick)…

 

….and the twirly tortoise shell thing, also known as the Iris.  But where did Lara pick up this Iris from? I hear you cry; well, you’ll just have to wait and see!

Bonus when-I-was-a-girl anecdote: I used to think this was Winston’s spare helmet, that Lara had stolen and displayed for reasons best know to herself.

Another secret room is the underground aquarium, a delightful and relaxing space where one can read a book, watch the shoals of pretty fish or simply lie dozing on your…oh, Lara.

 

Of course, if watching fish becomes too boring, you could always just jump in the tank and join them as they swim around.

 

Enough of the dull relaxation activities already, it’s time to do something really fun.  Lara’s cut down the boring old hedge and built herself a quad bike track.

 

Wheeeeeeeeee!  Even if Lara doesn’t say it, you could tell she’s thinking it (and I was squealing it loud enough for both of us).

 

After a few hours of trying and failing to get the quad bike out of the race track so we can run over the butler (don’t worry, he would probably loved it), it’s time to leave the mansion and begin our third adventure. India, ahoy!

Sunday, 22 April 2012

Home Sweet Home

Right, now we really are at the end.  Or, too be more specific, the epilogue.  Core Design, in a stroke of characteristic genius, decided to return to the awesomeness that is Lara’s humble abode, toss in some weaponry and a few moving targets, switch on “night mode” and let the fun commence.  It’s the perfect way to wind down after climax of the game; it’s like the video game equivalent of tea and an after-eight mint.

Having spent the past few weeks plundering ships, defacing temples and ensuring her place on Venice’s Most Wanted list, Lara finally has the Dagger of Xian and has returned home to relax by a roaring fire and study her prize.

However, the late Marco Bartoli’s remaining henchmen are pretty upset by how things have turned out and have driven to Lara’s home to seek their revenge and reclaim the dagger.  Aided only by a shotgun and a few thousand shells, Lara must protect herself and her home from the onslaught.

 

The afore-mentioned roaring fire.  Or, alternatively, Lara has so much excess gold that she’s decided to set some of it alight.  No wonder people hate the decadent upper classes.

 

Just look at the size of that bed compared to Lara.  I’m surprised she could get up onto it without a step ladder.

 

While Lara admires her pretty new toy, the Fiamma Nera have managed to bypass Lara’s front gates and have parked their vans haphazardly over the driveway.

 

Lara moves swiftly to the massive cupboard by her bed, wherein lies a solitary shotgun and a boatload of ammo.

 

The one time Lara could probably use a cup of tea and that doddering dust-cloud of a butler is nowhere to be seen.

 

Halfway through the level, I realised that I was wasting the opportunity to listen to one of the greatest pieces of music ever recorded whilst simultaneously shooting bad guys (“to hell!”).

 

There’s something about this van that screams “cute”.  I think it’s the comical little wheels.  It’s like that obese internet seal with the blue bucket.

 

After a suitable about of time and people have passed, the man I like to call “Mr Twin Shotguns” enters the scene – a name that I realised half-way through battle was something of a misnomer, seeing as he’s actually just a slightly less-ugly version of Giant Revolver Guy.

 

Her home goon-free once again, Lara opts for a quick shower.  Somewhere in 1997, millions of porn-starved adolescent pulses begin to race.

 

“Don’t you think you’ve seen enough?” Lara scolds, disappointing many pixel-based erotica fans and providing me with a default signature line for the next fifteen years.  Then she takes up her shotgun shell and blows the camera away.

 

And that’s the end of Tomb Raider II.  And look, the game gives us our final statistics!  Using a calculator and a vague memory of GCSE Mathematics, I figured out that my shooting was roughly 80% accurate and and my average level time was 56 minutes and 28 seconds.  How’s that for some fun facts?

I will be posting my Tomb Raider II recap sometime in the near future and then we’ll be moving on to Tomb Raider II: The Golden Mask.  See you soon! :D

Sunday, 23 October 2011

Lara’s Home (Part II)

(Part IPart III)

Lara’s Home makes a welcome return in Tomb Raider II, only this time, Lara has kindly left a few more doors open and has upgraded her estate to include the outside world.  She’s also brought her butler, Winston (or Jeeves, as his fan-name was before Tomb Raider V) back from wherever she was hiding him last year (maybe after accidently crating him up and sending him into storage).

I don’t know if I made it clear in my first post on the subject, but I love Lara’s Home.  The idea of building an entire estate for your lead character to run around in (and creating a fairly believable premise for a tutorial in the process) is, in my mind, a stroke of genius that serves both gameplay and character development.  It was a great disappoint when the house failed to appear in Tomb Raider VI and V, and was then horribly mutilated in Anniversary.

 

The snapshot illustrating Lara’s Home at the main menu.  Now, did Lara intend for Winston to be in the shot, or would he just not stop following her for the two seconds it took to take this photo?  She does look slightly irritated.

 

The first time I ever saw Winston, I thought he was a skeleton, or the grim reaper, albeit a fairly slow grim reaper who brought his own refreshments.

 

One of the new skills Lara claims to have picked up since last time is the ability to use a zip swing.  Truthfully, I don’t remember the lack of this skill being a particular impairment in Tomb Raider I, although it would have been nice to have had a couple of lines to speed up Colosseum.

 

“Feel free to explore the rest of the house and gardens,” Lara says after she’s praised / ridiculed your finishing time on her assault course.  If the rest of the outside looks like this garden, I think I’ll pass.

 

Thankfully, it doesn’t.  Here is the front of Lara’s gorgeous abode.

 

Here is Lara’s not-so-gorgeous fish statue.

 

The inside of Lara’s home, as seen from the front door; and oh, look, she’s finally updated that hideous carpet!

 

There are a few repeated pictures in Lara’s home, but this instance really takes the biscuit.  The same image, five times, in varying scales and rotations.  That’s what you get for having a three-hundred-year-old butler whose eyesight probably gave up when Queen Victoria was still on the throne.

 

Why is Lara storing gold in the fire grate?  We’ll find out later.

 

A lot of Lara’s furniture dwarfs her; my hypothesis is that her aunt (who left the house to Lara in her will) was a very large woman.

 

Sometimes you see something distinctly un-Lara, like a leopard-print fainting couch, and you must force yourself to remember this was her aunt’s house.

 

Any edgy game can include a toilet, but what other game developers would have added a bidet?  I’m impressed.

 

Hey, Lara has a yellow toothbrush.  Now I need never again face the agonizing choice of which colour to choose when selecting my own brush (unless there’s not a yellow one, of course).

 

Another gigantic hand-me-down from Lara’s aunt.  What was she, part-whale?!

 

I tried to entice Winston in to watch while Lara was “bathing”, but he chose instead to circle the room in confusion before exiting again.

 

Winston somehow manages to find his way onto the inaccessible outside balcony.

 

Of course, there’s a simple explanation; he can walk through glass.  Is in any wonder people find this man so creepy?

 

Back downstairs to look around the kitchen.

 

No wonder Winston is constantly trying to force tea onto Lara; look at the size of the kettle!  He’s must make about three barrels full every time he brews up.

 

The only thing in Lara’s fridge are massive joints of meat.  I know Tomb Raiders need protein, but Jesus, Lara, a carrot wouldn’t hurt.

 

Of course, it’s impossible to play Lara’s Home without locking Jeeves in the freezer.  In fact, I’m pretty sure you’re not allowed to exit the level until you do so.

 

I let him out again, though, so he could accompany her through the maze.  While Lara ran around, Winston chose to practice his physics-bending abilities on a hedge.

 

Hey, it’s the Vilcabamba twins!  I don’t remember stashing these in the inventory in Tomb Raider I, meaning that Lara travelled back afterwards and damaged an extremely rare, historical site just so she had some unique garden ornaments.

 

A switch in the maze opens a timed door to the basement, where Lara keeps the treasures she’s picked up on her travels, as well as her ugly old carpet.

 

It turns out Lara did take one of those cat statues from the Shadow of the Cat levels.  And she had the sense to put it in a sealed room in case it turns into a panther.

 

I love the random piles of gold Lara has apparently accrued from her adventures.  This explains the fire grates (see above).

 

And that concludes our tour of Lara’s home.  Time to head off to China for the first chapter of the awesomeness that is Tomb Raider II.  See you there.