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Perusing Pixels is a photo diary of my expedition through the Tomb Raider series. Use the links to the right to find a particular game or level, or see below for the latest post.

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Showing posts with label game recap. Show all posts
Showing posts with label game recap. Show all posts

Monday, 7 May 2012

Tomb Raider II: Recap

Welcome to my recap for Tomb Raider II, which will follow pretty much the same formula as my recap for the first game;  namely, posing myself questions lifted from Jeremy’s 30-Day Tomb Raider Challenge and Stella’s adaption of the same challenge (as well as some of my own).

Favourite / Least Favourite Level

Obviously Venice is the best level in the game (and, indeed, the world) for completely objective reasons that are in no way tied to my feelings of nostalgia and a series of vague dreams I had when I was ten.  Speedboats!  Classical music!  Door textures!  It's perfection in a .TR2 file.  Tibetan Foothills is another great level, due in no small part to the inclusion of the snowmobile (with an accompanying theme song that’s almost as good as the speedboat’s one).  Of course, Lara’s Home, while not technically a level, is a excellent take on the traditional training area and really fleshes out the concept from its fairly brief predecessor.

Awarding least favourite is a lot more challenging.  Discarding levels that are pretty much one-trick ponies (The Dragon’s Lair, Home Sweet Home – both could be considered “bad” due to their shortness and lack of exploration), I suppose one of the water levels will have to suffice, simply because there are too many of the bloody things.  I’m going to say Wreck of the Maria Doria; it’s not awful, and it looks really good in some places, but it was a bit of a disappointment compared to how I remember it, and I seemed to enjoy the other sea levels a lot more.  Oh!  Except The Deck.  In fact, pretty much same-goes for The Deck.  So, those two.

Favourite / Least Favourite Enemy

Despite originally awarding him the “most irritating enemy” award, I’m going to backtrack a little and rename flamethrower man as my most favourite enemy, because he was a little different from the other human enemies (the rest being your common ‘shoot-it-or-hit-it’ variety) and used sparingly enough to be challenging rather than an incredible hassle.  Getting on the wrong side of him is the equivalent of near-instant death, so you have to be a little more strategic when dealing with him.

My least-favourite enemy is the yeti, because I BLOODY HATE YETIS.  They make scary yelling noises and spend most of their time stomping around deep, dark pits which Lara is often forced to visit thanks to some game-progressing item.  Also, they just stand there crowing after they kill her after Lara dies until presumably the end of time.  Talk about bad winners.

Favourite Weapon / Least Favourite Weapon

Once again, Uzis reign supreme because they’re fast, loud and deadly.  Grenade Launcher takes a close second for sheer novelty value (it’s raining body parts!).

There’s enough weapons now to warrant a “least favourite weapon” category; naturally, this honour goes to the harpoon gun, which rarely hits the target and haemorrhages ammo.  It would seriously be more useful for Lara to arm herself with a knitting needle.  It’s not even worth removing the thing from its holster.

Favourite Puzzle

Is it me or are the puzzles a lot more action-dependent in Tomb Raider II, compared to the first game?  Many of them seemed somersault-based, and my brain is finding it hard to differentiate between what was an actual puzzle and and what was just general bouncing around.  The only one that really stands out is timed door at the end of Venice; I think figuring out how not to get blown up constitutes a brain-teaser.

Puts that fire puzzle in Palace Midas to shame, doesn’t it?

Favourite Music

Venice Violins.  Please note that this particular category extends beyond Tomb Raider II to encompass “every piece of music ever recorded”.  Why hasn’t Nathan McCree been knighted yet?

Favourite Scene

It was a tough decision, and the plane-crash scene – where Lara looks mildly inconvenienced when her plane has a crisis of confidence somewhere over Tibet – almost had it, but eventually I decided that the crown should go to the jeep-jacking FMV:

Also, Hitman’s in it!

Scariest Moment

I thought it was going to be the giant spiders’ nest in Temple of Xian, but no, it was this place:

Namely, the dark yeti-pit in Catacombs of the Talion.  Thank goodness for flares (and Uzis).

Most Emotional Moment

Nothing particularly upset me in Tomb Raider II, except maybe that brain-damaged shark I murdered.  Once again, we’ll have to turn to our old friend nostalgia and just gesture in Venice’s general direction.  Ah, Venice.  I probably would have been a well-adjusted, non-Tomb Raider obsessed woman if it wasn’t for you.

Favourite Outfit

Ooo, the creators really took the opportunity to play dress-up Lara with this instalment.  Five outfit changes feature:

Clockwise
from top left:


Classic,
Home, Underwater, Nightdress,
Cold Weather(!).

 

 

 

 

All have their merits (and her ‘hanging out at home’ clothes are a 250% improvement from the first game), but ultimately I will opt for the cold-weather outfit worn in Tibet, an outfit that seems to be at odds with itself: a cosy-looking jacket paired with a pair of shorts that were barely worth putting on.

Favourite Way To Kill Lara

Yetis put on a fairly good show of removing Lara from the mortal coil, but, as we’re all aware, I hate yetis.  So I’m going to ignore them in favour of Floating Islands’ spearmen and their economical murder-weapon-cum-cooking-utensil approach.

Conclusion

The original Tomb Raider – as ground-breaking as it was – seems almost conservative compared to its ambitious little sister. The first game sent Lara spelunking round various underground location, so TR2 takes her from the top of the Tibetan mountain ranges to the bottom of the ocean. TR1 provides handguns of varying power; TR2 adds rifles, harpoons and grenade launchers into the mix. TR1’s Lara has to walk everywhere (in game, at least), while Lara 2.0 has gained a driving license and gains access to a couple of vehicles to wreak havoc (and wreck gondolas) with.

This is all to be expected, of course. Tomb Raider I was testing the water with the concept, and its success meant that Tomb Raider II could really take the plunge. Unfortunately, in its haste to plus-one everything, some defining qualities from the first game got left on the wayside, the two main examples being lack of puzzles (I mentioned above that I couldn’t really remember any in particular and I’m pretty sure that’s not just my terrible memory) and a diminished sense of isolation. The latter isn’t exactly a bad thing – the player doesn’t need to experience the same feeling of tomb-exploring solitude when they’re in the middle of European city, do they? – but it did somewhat diminish the Lara vs. The World trope into something more like Lara vs. Loads of Bad Guys, By Herself Until The Cavalry Eventually Decide To Turn Up (Not That They Ever Do, But That’s Beside The Point).

How much you miss the seclusion from the first game depends on the player - I actually find it slightly less nerve-wracking to explore a place that should technically be “peopled”, even if they are all thugs – but the puzzle thing is probably more objective, for it really was a big part of the first game. I for one could have happily swapped a few henchmen for something like the gold-bar conundrum in Palace Midas.

But these flaws are forgivable in the face of the rest of the game, which is truly excellent. I don’t think it’s one of those elusive “better” sequels, but it certainly doesn’t disgrace the series and can proudly stand shoulder-to-shoulder with its elder sister.  In short; it’s still awesome.

Tuesday, 4 October 2011

Tomb Raider: Recap

It would be impossible for me to write an objective review of Tomb Raider; I’m too close to the game to see it through anything other than my own fangirling eyes.  Instead, I’ve borrow some of the questions from Jeremy’s 30-Day Tomb Raider Challenge and Stella’s adaption of the same challenge and used some of my own to make up a nice little recap.

So;

Favourite / Least Favourite Level
Choosing a favourite level is difficult, as they all have their merits. Highlights include Obelisk of Khamoon (for its sheer beauty), Atlantis (for puzzles and traps) and Sanctuary of the Scion (because hey, I love climbing). Natla’s Mines also holds a special place in my heart thanks to how creepy I used to find it when the deathly silence is interrupted with that deep, southern accent muttering “ain’t nothing personal…” followed by the sound of gunfire.
Least favourite? Well, it’s not exactly terrible, but I did tire of Colosseum fairly quickly.

Favourite / Least Favourite Enemy
For ease of killing (and because they’re so damn cute), my favourite enemy would have to be the crocodile.  From their cute little grunting noises to their overdramatic death throes, there’s not a lot to hate about them.  Plus, they don’t take a lot of bullets and (for the most part) stay in the water and out of your way.
In terms of genuinely scary and awesome, my vote goes for the panther mummy.  I don’t know why I find the panther mummies scary than Atlanteans.  I think I’ve just always found mummies a little eerie.
As for my least favourite?  Well, winged Atlanteans are pretty annoying, but at least they only appear in two levels, and there aren’t too many of them.  So I will go for their softcore but ultimately more plentiful cousin, the bat.  Seriously, nobody likes bats.


Favourite Weapon
Well, there’s only four, and the only one I didn’t use is the shotgun because I never seemed to have a lot of ammo for it and I didn’t want for it to run out in the middle of shooting something.  The Uzis stopped things trying to to eat me / incinerate me the quickest, so they win.

Favourite Puzzle
The best puzzle is the Atlantis’ doppelgänger puzzle; suddenly being faced with a horrific fleshy version of Lara is just so unexpected.


image
Pictured: Nightmare Fuel

Favourite Music
I don’t think it’s any exaggeration when I say that Nathan McCree is the greatest musician who ever lived. The worst of his Tomb Raider compositions are still so mind-blowingly fantastic that they make me fall to my knees in admiration and awe at the wonder that is his work. If I had to chose a favourite for this game, however, it would be this one; the short theme that plays when you enter the main room in St. Francis’ Folly.

Favourite Scene
Anything with Natla in is always good; the FMV straight after Sanctuary of the Scion is my particular favourite.

Oh look, I can embed videos now! Lara is all kinds of fantastic in this video.


Scariest Moment
I thought it would be Atlantis, but actually, I found the Egyptian levels to be the scariest. One stand-out moment was when I was shimmying above some doorways in Obelisk of Khamoon and I just knew that if I let go I would be mauled to death by panther mummies.

imageThese doorways. *shudder*

Most Emotional Moment
I cried over a deceased crocodile in St. Francis’ Folly, although I was drunk at the time. However, last time I played the game I was got quite chocked up over the underwater statue room in Sanctuary of the Scion, because I forgot it was there. So that gets a special mention.

Favourite Outfit
Well, considering the choice is between Lara’s classic look and the casual crop-top and parachute pants she opts for at home, I don’t really think there’s any contest.

Just to confirm: Classic.
 
Favourite Way To Kill Lara
Like I spent my time intentionally killing Lara!…okay, well, I may have jumped on the hand of Midas a few more times than I needed to…


So medipacks can instantly heal bullet
 wounds but there’s nothing in them to
prevent you turning into gold?

Conclusion
Tomb Raider was one of the first 3D games I ever played, and I loved it.  Although it doesn’t inspire the same wonder in me now as it did thirteen years ago, I still can’t play it without experiencing a sweet nostalgic rush.  Atmospheric and challenging, the game is a phenomenal achievement for those involved.  In short; it’s awesome.