First of all, Happy New Year everybody! I hope you all had a enjoyable festive season and are ready for a 2012 packed full of tomb raiding.
Anyway, I digress;
We’ve done it! This is it! Crack open the champagne (or the celebratory beverage of your choice (I’ll stick with the whiskey))!
Yes, it’s time to kiss the seabed goodbye and make our way back into the sun. Oh, after we’ve played The Deck. Which was, you know, alright. Kinda maze-y. Too many doors. The standard Tomb Raider experience.
Story recap: Lara’s STILL UNDER THE BLOODY SEA.
The start of the level. At least we’re not under water this time.
This is the doorway through which you exit the last level, which has been magically transformed into a solid wall with a window painted on it. There is some spooky stuff going on in this level, which I can only credit to the presence of the Seraph (oh, spoiler, this is the level where you finally find the Seraph).
The deck, as in The Deck. Does anybody else think “The Deck” sounds like the title of a low-budget horror movie?
I think Lara must have accidently enrolled in super-advanced gymnastics without taking the basic skills class first. Hence why she can’t crouch or squeeze through slightly narrow gaps but can happily perform multiple somersaults whilst swan-diving.
The massive cavern with a boat in the middle! I like this room, all though it’s not as majestic as I originally remembered it to be. Still, it’s yet another example of how atmospheric the limited draw distance can make things.
Lara decides that this particularly section of the wall is dangerous and that she should probably shoot it. It’s ocean madness!
What…is that….is that a secret peeping out behind that dense forest of seaweed? Wow, how incredibly well-hidden. C’mon, Core, give us a chance.
What the hell texture is this? It looks like you should be able to pass right through it and come out into some kind of netherworld. I blame the Seraph and its physics-bending abilities. Windows where there should be doorways, universe-skipping portals where there should be steel…
The grenade launcher has been kicking about my inventory for several levels and I decided it’s time to have some fun with it.
Here’s henchman #649, holding his massive wrench and looking rather blasé about the fact that he’s about to try and kill you.
“How bizarre. It would appear my limbs are no longer connected to my torso, as they were mere moments ago.”
“Yes, I have definitely become the victim of a violent and explosive dismemberment. How tiresome.”
What’s all this weird blue stuff creeping around the screen? Seriously, I don’t remember this at all. It’s the video-game equivalent of those light orbs you get in photographs, the ones that ghost-hunting TV shows conclude are ghosts. So apparently, my copy of Tomb Raider II is haunted. Yay.
“Before moving on, give a moment of thanks that you don't work for Marco Bartoli guarding a statue in a swimming pool at the bottom of the ocean.” – Stella, in her walkthrough for this level. Not that I was reading it or anything.
Finally, finally, Lara finds the Seraph, which triggers the end of the level and our cue to exit this blue-and-orange nightmare.
Yep, it’s the end. I can’t really think of anything particularly conclusive to say.
Oh, no matter, it’s a bonus FMV-pictures post anyway!
Lara is driven to euphoric distraction when she catches sight of a discarded old jacket in the sea-plane she’s flying. No wonder she crashed.
Having (finally) uncovered the Seraph, Lara makes her way back to the top of the sea, hijacks Bartoli’s sea-plane and heads off to Tibet, changing into a
weather-appropriate new outfit along the way. She eventually crashes the plane, but as she’s already in Tibet it doesn’t particularly matter.
Next time: The sky! The sky! THE SKY!!!