Another year, another Tomb Raider-breaking computer problem. This time the hard-drive decided to crash, forcing a complete reboot and the loss of all my degree work, and, even worse, my Tomb Raider save games.
Luckily, I still have the level-skip cheat engraved into the memories of my fingertips, and so I was quickly able to get back up to where I was, albeit with less health packs and ammo than I had pre-crash.
Anyway, on to Palace Midas, which is a fairly entertaining level; although, after Colosseum, running repeatedly into a wall could be afforded the same praise.
A cornerstone of the Tomb Raider experience is non-linear environments with multiple path-choices. In theory, I support this method of gameplay, but in practice it makes me confused and a little angry. I spent a lot of time in Palace Midas in a state of irritated befuddlement.
Upon this pillar lays Tomb Raider’s unreachable medipack, something that Core Design included in a few of their Tomb Raider games. According to this Tomb Raider Forums post by thevman, there was supposed to be a secret path leading to it, but I personally think that they put it there for a laugh.
This fire trap is one of the obstacles you must traverse to get to a bar. I’m sure there’s a logical way to beat it, but my method (consisting of “jump like hell and consume a lot of medipacks”) worked just fine.
Remember that block I was scared of back at City of Vilcabamba? This one is even worse! Especially if you imagine those white bits are bone…
The blocks you collect through the level are actually lead, not gold, but thankfully you’re in the one place in the world where that don’t matter. Although it suddenly occurred to me, staring at this statue; isn’t Midas a Greek god? So, aren’t we in Greece? Jesus Christ.